Krijn Hakkert
Game Art & Design
PAVLOV VR LEVEL DESIGN
UNREAL EDITOR / STEAM WORKSHOP
DESCRIPTION:
When PavlovVR released i quickly became a fan. The game offers great immersion and fantastic gunplay. I really wanted to contribute and booted up UED to experiment with the modkit released by the developer. This resulted in the release of the Killhouse and Stalingrad maps, both remade from scratch, but based on their original versions from Call of Duty 4 and Medal of Honor : AA.
The maps became rather popular on Steam Workshop, and received a lot of positive feedback. Another map is being worked on.
PROCESS:
This was a great way to get reacquainted with the Unreal editor. Using 3dsMax and Substance Painter, i quickly defined a pipeline for modeling, texturing and setting up shaders. I was limited to using baked lighting only, so i did an extensive study on how to achieve the highest quality possible.
Remake of Stalingrad (MOHAA)
Remake of Stalingrad (MOHAA)
Remake of Stalingrad (MOHAA)
Remake of Stalingrad (MOHAA)
Remake of Killhouse (COD)
Remake of Killhouse (COD)
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