Krijn Hakkert

Game Art & Design

VARIOUS PROJECTS

Made by : Little Chicken Game Company

Role : ARTIST & DESIGNER

DUNGAN C1000

DESCRIPTION:

Art and gameplay research for a Dungan webgame.

 

PROCESS:

We came up with a set of game-mechanics which required the right level structure to be tested. I modeled an island and took an opportunity to try some texturing styles while we were at it.

MONSTER HIGH WEBGAME

DESCRIPTION:

A simple Flash game for Mattel's Monster High.

 

PROCESS:

A quick project where i took the lead as game designer/project manager. We used 3D technology in Flash (Away3D, Papervision3D).

GILLETTE SPEEDSKATING

DESCRIPTION:

A promotional game for Gillette made in Virtools (3DVIA). Starring Erben Wennemars.

 

PROCESS:

One of my first projects at LCGC. I designed a futuristic skating track that twists around its axis.

PHILIPS SMARTTV DEMO

DESCRIPTION:

A tech demo for one of the smart tv's from Philips (with built in GPU).

 

PROCESS:

We made a simple space shooter with lots of bright colors to showcase the tv's technology and built in Ambi-lights.

WECYCLE

DESCRIPTION:

A web campaign for Wecycle with interactive elements.

 

PROCESS:

I supplied the team with a variety of background renders, which were integrated into Flash animations and simple webgames.

SUZUKI SWIFT CHALLENGE

DESCRIPTION:

A race game made for Suzuki. You can do competitions against other player's ghost cars on Zandvoort Circuit.

 

PROCESS:

I remodeled the complete Zandvoort circuit for this game. Lots of research (and visits)went into getting the corners and elevation of this track completely right. Made with Virtools (3DVIA).

SCOTTSPEED

DESCRIPTION:

A race game made in Flash.

 

PROCESS:

A fun experiment with realtime 3D models overlayed onto prerendered movies. We actually build a realtime collision model which corresponded with the pre-rendered clip, so you could drive the car against the wall.

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