Krijn Hakkert
Game Art & Design
VARIOUS PROJECTS
Made by : Little Chicken Game Company
Role : ARTIST & DESIGNER
DUNGAN C1000
DESCRIPTION:
Art and gameplay research for a Dungan webgame.
PROCESS:
We came up with a set of game-mechanics which required the right level structure to be tested. I modeled an island and took an opportunity to try some texturing styles while we were at it.
MONSTER HIGH WEBGAME
DESCRIPTION:
A simple Flash game for Mattel's Monster High.
PROCESS:
A quick project where i took the lead as game designer/project manager. We used 3D technology in Flash (Away3D, Papervision3D).
GILLETTE SPEEDSKATING
DESCRIPTION:
A promotional game for Gillette made in Virtools (3DVIA). Starring Erben Wennemars.
PROCESS:
One of my first projects at LCGC. I designed a futuristic skating track that twists around its axis.
PHILIPS SMARTTV DEMO
DESCRIPTION:
A tech demo for one of the smart tv's from Philips (with built in GPU).
PROCESS:
We made a simple space shooter with lots of bright colors to showcase the tv's technology and built in Ambi-lights.
WECYCLE
DESCRIPTION:
A web campaign for Wecycle with interactive elements.
PROCESS:
I supplied the team with a variety of background renders, which were integrated into Flash animations and simple webgames.
SUZUKI SWIFT CHALLENGE
DESCRIPTION:
A race game made for Suzuki. You can do competitions against other player's ghost cars on Zandvoort Circuit.
PROCESS:
I remodeled the complete Zandvoort circuit for this game. Lots of research (and visits)went into getting the corners and elevation of this track completely right. Made with Virtools (3DVIA).
SCOTTSPEED
DESCRIPTION:
A race game made in Flash.
PROCESS:
A fun experiment with realtime 3D models overlayed onto prerendered movies. We actually build a realtime collision model which corresponded with the pre-rendered clip, so you could drive the car against the wall.